We currently offer a Scratch and a Minecraft Education teaching pack. In each pack, we support your students with clear slides, compelling videos and logical instructions. This way they get the hang of the most important programming concepts, and they gradually learn computational thinking in no time at alll.
We provide you, the teacher, with a crystal-clear manual that will guide you through the preparation, implementation and evaluation of the lessons.
But have you already heard of Coach CoDi? Coach CoDi is our digital co-teacher who analyses Scratch code and provides students with real-time feedback that is also tailored to each of your students. This way they will be guided through the creative and challenging assignments in the CodeCosmos story which will make them more self-reliant in class.
Thanks to the engaging storytelling and cool graphic designs, your students will be completely immersed in the CodeCosmos story. In didactically well-founded lessons, your students will learn how to code games, carry out a space mission and master the most important concepts of coding and computational thinking. Why wouldn’t you want to do that? Let’s begin our space expedition!
We developed digital co-teacher Coach CoDi In collaboration with Ghent University, who will support your students while they are making Scratch exercises. Coach CoDi will guide the CodeCosmosians in the right direction so they can successfully complete all the assignments. This way, as a teacher, you have an assistant that can answer pupils’ questions and that helps you focus on teaching.
Throughout the series, the concepts of computational thinking and the basic principles of programming are covered. These include sequence, the various repetition structures (loops) and the types of choice structures (selections). Your students will return from space as (nearly) fully-fledged coders. Ready, launch, go!
Your students need no prior knowledge of programming when they start their space journey with CodeCosmos. Throughout the missions, your students will learn the different concepts of programming and computational thinking. These are all integrated into the adventures of the space crew who will support your students. After completing all the missions, your students will have mastered the programming basics!
Each lesson is structured in a similar way. First, we repeat the material from the previous lessons. Afterwards, the pupils watch a video about the mission they will be accomplishing. If a new concept is applied, the theoretical part is followed by a demo and an unplugged exercise. Then the pupils get to work on the programming assignment. The lesson concludes with a quiz. For the fast learners, there are extra exercises so you can always finish the lesson together.
Would you like to teach your students how to program with the world-famous and best-selling game ever? Now you can! In a playful manner, your students can complete the learning paths in Minecraft Education. During eight exciting missions, the students will also learn about the Sustainable Development Goals by saving various planets in Minecraft Education.
Thanks to the engaging storytelling and cool graphic designs, your students will be completely immersed in the CodeCosmos story. Concerned that your students would only play in Minecraft? Don’t worry! The well-defined worlds with a delineated path will keep your students focussed on finishing the assignments. Let the space expedition begin!
Throughout the lessons the students will apply the most important concepts of computational thinking to learn the basic principles of programming. One by one, concepts like decomposition, coordinates, sequence, iteration (loops) and the types of choice structures (selections) will be covered in the series.
In didactically well-founded lessons, your students will learn how to program, carry out a space expedition and master the most important concepts of programming and computational thinking. The students can join the crew without any prior knowledge on coding. Through eight ready-made lessons, which include two to three programming assignments, they will gradually develop their knowledge and skills. Only the required coding blocks are already provided to help them find what they are looking for within their assignments. The combination of plugged and unplugged exercises ensures a lot of variation.
The learning path consists of eight missions, each lasting at least 50 minutes. Each mission is structured in a similar way. First, we revise the material from the previous lessons. This is followed by a video about the mission that your students will watch. When a new concept is introduced, a demo follows in the theory part. After that, your students will get to work on the programming assignment in Minecraft Education. Then there will be a section about the SDGs, which will cover multiple elements and assignments that they saw in the world. In a quiz they will revise the theory about sustainability and the programming concepts. A video with a teaser will have them already looking forward to the next lesson…
In each mission your students will get to work on one of seventeen Sustainable Development Goals (SDGs). After the introductory clip, the teacher will explain the topic of the mission. Afterwards, the situation is framed using clear infographics and the theory is practised in a fun quiz. This way, the students will not only learn about coding, but also broaden their insights on some societal challenges.
With the purchase of this pack your students will receive a CodeCosmos license which is valid for a year, this way you as a teacher can choose when you would like to give this lesson. The students will also be able to practise at home throughout the school year. In order to work with Minecraft Education, you require a Minecraft licence via Microsoft. Schools with Office 365 already have access to this.